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Troubleshooting and FAQ

The messages Build Stream can show you, what each one means, and what to do next. Messages are quoted exactly as the product shows them, with angle brackets for the parts that change, so you can search this page for the text you see.

Connecting a repository

GitHub App

After GitHub sends you back to the Connections page, a line under Connect with GitHub App reports the outcome.

GitHub App callback messages
You seeWhyDo this
GitHub App installation connected.The repository was connected. Nothing to fix.Add a branch. See Branches and build configurations.
Choose the GitHub repository to connect.The app is installed and GitHub returned the list of repositories it can see.Pick one in Select repository and choose Connect Selected Repository.
This environment's GitHub App is not installed on any account you can access. Use Configure GitHub App below to install it.You chose the already-installed route, but no GitHub account you belong to has the app installed.Choose Configure GitHub App and install it on the organization that owns the repository. See Configure the app.
GitHub App installation failed.GitHub returned an error state, or the installation was cancelled part way.Start the connection again. If the same line appears twice, email support with the project name.
GitHub App returned to Dev Stream Labs without a repository selection token. Try connecting again.The return trip lost the one-time token that identifies your installation, usually a page reload or a stale link.Choose Start over or start the connection again from the card. Do not reuse the URL from the address bar.
GitHub returned no repositories for this installation. Confirm the GitHub App was granted access to at least one repository.The app is installed with access to no repositories, or to repositories you cannot see.In GitHub, open the organization's installed apps, edit the Dev Stream Labs app and grant it the repository. Then start over.
This installation has no repository access. In GitHub, open the app's installation settings and grant it access to at least one repository, then start over.Same cause as above, shown under an empty repository list.Grant access in GitHub, then choose Start over.
Could not load repositories from this GitHub App installation.The list request to GitHub failed. Often the token expired while the page sat open.Choose Start over and connect again without pausing.
Could not connect the selected GitHub repository.The import failed after you picked the repository. The project may already have its one repository.Check the card count. If it reads 1 / 1 repositories, delete the existing repository first, then connect.
GitHub App setup is disabled in this environment. Manual GitHub connection is still available below.The app route is switched off for this deployment.Use the token form. See Connect with a token.
Could not start GitHub App setup. Manual GitHub connection is still available below.The install link could not be issued.Reload the page and try again, or use the token form.
Could not disconnect the GitHub App.The disconnect request failed.Reload and try again. If it persists, email support@devstreamlabs.com.

GitHub with a token, Bitbucket Cloud and Diversion

Credential and form messages
You seeWhyDo this
The GitHub personal access token was rejected (invalid or expired). Please generate a new token and try again.GitHub answered 401 to the token before it was saved. Rate limiting and network failures do not block a save; only a definite rejection does.Generate a new token with access to the repository and paste it again. A fine-grained token must be granted the repository explicitly.
Bitbucket rejected the API token.Bitbucket answered 401 or 403 to the token when you chose Load repositories.Check the token and, for an app password or user API token, fill in Username (optional). Leave the username empty for a repository or workspace access token.
The credential is valid but has access to no repositories.Bitbucket accepted the token but listed nothing, often because the workspace is wrong or the token is scoped to a repository you did not name.Check Workspace against the URL of your repository and give the token read access to it.
Could not load repositories from Bitbucket.The request to Bitbucket failed for a reason other than the token.Try again in a minute. If Bitbucket is up and it persists, email support.
Bitbucket returned HTTP <status>.Bitbucket answered with an error other than a rejected token.Check Bitbucket's status page, then try again.
Repository Limit Reached / Only one source control repository is allowed per project.The project already has its one repository.Choose Delete Repository on the existing card first. See One repository per project.
Failed to create server/repositoryThe save failed and the server gave no more specific reason.Check every field, then try again. If it persists, email support with the provider and the repository name.

Pushes do not arrive

The Commits page shows nothing after a push, and no build appears. Work through these in order; the first one that applies is the cause.

  1. The repository is connected. The card on the Connections page reads 1 / 1 repositories and names your repository.
  2. The webhook exists at the provider. The GitHub App creates it for you. For every other method you created it from Manage Webhook: on the card, copying Webhook URL. Open the webhook in the provider and compare the URL character by character with the card; the shapes are in the reference. The card's Webhook secret field is not why a push fails to arrive: a token-connected repository's deliveries are accepted whether or not they are signed.
  3. The provider delivered it. GitHub and Bitbucket show recent deliveries and the response on the webhook's page. A 200 means Build Stream received it; a 400 with a message from the table below means it was received and refused; a 401 means the signature did not match; no delivery at all means the provider is not sending, which is a provider-side setting (the event type must be push).
  4. The branch is added and confirmed. The pushed branch must appear in Branch Configuration with its row confirmed. A push to any other branch is received and dropped.
  5. The branch has a build configuration. A branch with nothing in Build Configuration records the commit and creates a build that fails at once; see the build failed.
Responses recorded against a webhook delivery at the provider
You seeWhyDo this
signature verification failedAnswered with 401. A GitHub App delivery's signature did not match the app's webhook secret, or a hosted Perforce check-in was signed with a token that no longer matches the server's registration. Nothing was recorded. A repository connected with a personal access token never gets this answer: its deliveries are accepted unsigned and recorded as unverified.For the GitHub App, nothing on your side: the app signs its own deliveries, so a mismatch is a sender that is not GitHub or an environment problem; email support with the delivery id. For hosted Perforce, wait for the Cloud Manager's next pass, which re-arms the trigger with the current token.
branch "<branch>" is not configured for repository "<owner/repo>"GitHub delivered a push to a branch that is not in Branch Configuration. Build Stream answers 200 so GitHub does not retry, and records the notice above.Add the branch, or push to one that is added. See Pushes to a branch you have not added.
no SourceControlServer registered for bitbucket workspace "<workspace>"A Bitbucket delivery named a workspace that is not the one on the card.The webhook is on the wrong repository, or Workspace was entered differently from the workspace slug in the repository URL. Reconnect with the slug exactly as Bitbucket writes it.
no SourceControlRepository "<repo>" registered for workspace "<workspace>"The workspace matched but the repository slug did not.Move the webhook to the repository you connected, or reconnect with the right one.
Could not find Source Control Server for <org or project>A Diversion delivery reached a webhook URL whose organization or project segment does not match this project. The message names whichever segment failed.Copy Webhook URL from the card again; the last two segments are your organization and project and must not be edited.
Could not find Source Control Server for <branch>A Diversion commit landed on a branch that is not in Branch Configuration. Diversion deliveries on unknown branches are rejected with 400 and not recorded, so no notice appears.Add the branch first, then commit. See Add the branch before you commit.
Not a commit.created eventDiversion sent an event type other than a new commit. Build Stream ignores it with 200.Nothing. Only commit events start builds.
Malformed webhook payloadThe body was not the JSON Build Stream expects. Usually the URL was pasted into a service that is not Diversion, or a test ping was sent.Check which service the webhook belongs to. Real commits deliver correctly formed payloads.
no Perforce trigger registration for this server idAnswered with 401. A check-in arrived from a Perforce server Build Stream has never been told about.For a hosted server, turn on Build on check-in on the Hosting page; the Cloud Manager registers and arms the trigger. See Build on check-in.
Build Stream triggers are not enabled for this Perforce serverAnswered with 401. The server is registered but Build on check-in is off, so its check-ins are refused rather than built.Turn Build on check-in back on. The repositories and branches you configured survive the toggle.
change <number> touched no configured branchA hosted Perforce check-in was received and signed correctly, but none of its files sit under a depot path you added as a branch. The notice above records it with the depot path that was submitted to.Add a branch whose depot path covers the files you submit, or submit under a path that is already added.

A hosted Perforce card has no webhook URL to compare. Its Check-in delivery block reads Armed by Cloud Manager when Build on check-in is on. followed by when the last submit was received, or Not armed. with a link to the Hosting page. If it reads armed and the last submit is recent, delivery works and the problem is the branch; if it never updates, the switch is off or the Cloud Manager has not finished arming the server.

The build failed before the engine ran

These failures come from Build Stream itself, not from the engine. The job shows Build failed within seconds, the Build Steps panel is empty, and the message is the first thing in the log's Setup · stderr stream, prefixed OVERALL WORKER PROCESS ERROR:. The same text is the second line of a Slack or Discord failure notification.

Build Stream failure messages
You seeWhyDo this
No autobuild configurations found for branch "<branch>". Configure at least one build configuration before submitting this branch to the Build Controller.The branch is on On Every Commit and a push arrived while its Build Configuration cell was empty. A failed build is created so the push is not silently lost.Open the branch row and select at least one configuration. Later pushes build; this one does not retry. Push again, or delete the failed build and use Build Now if the branch is scheduled.
This repository has no build toolchain configured: the environment's PROJECT_TOOLCHAIN / PROJECT_TOOLCHAIN_VERSION / PROJECT_LICENSE_TYPE settings are empty. Configure the project settings and re-run the build.The project was created without a toolchain, or the setting did not reach the Build Stream service.In the Home app, edit the project and set Toolchain and Toolchain Version. Wait for the service to restart, then push again. See Choose the toolchain.
This repository has toolchain '<toolchain>' but no toolchain version configured: the environment's PROJECT_TOOLCHAIN_VERSION setting is empty. Configure the project settings and re-run the build.The toolchain is set but its version is not, so no build machine can be matched.Set Toolchain Version in the project settings and push again.
This project is configured for <toolchain> <major.minor>, but the repository is authored with <version>. Update the toolchain version in project settings to match the project, then re-run the build.Build Stream read the engine version from the repository (for Unity, ProjectVersion.txt) and its major.minor differs from the project setting. Neither can be right, so it stops rather than build with the wrong engine.Change Toolchain Version in the project settings to the stream the repository uses, then push again. A patch-level difference within the same stream does not trigger this; the discovered version is used.
No .uproject file found in your repository (<path>). Commit one, or point build_config.project_rel_path at it.The Verify Installation step looked for an Unreal project at the root of what it synced and found none. On a Perforce depot this is the first message you see when the mapped depot path holds no project yet: the submit was delivered and the sync worked.Submit the project (its .uproject and folders) under the mapped depot path, or map the depot path that holds it, then submit again. The same check applies to the Unity project folder for Unity toolchains.
Build on check-in is off for this Perforce server, so it has no build account. Turn on Build on check-in on the Hosting page to build this branch.The branch is on a hosted Perforce server whose Build on check-in switch is off. The switch is what provisions the build account the build machine syncs as; without it a job would fail at sync, so it is refused before a licence is taken. The same sentence appears under a polled branch as Could not check for changes.Turn on Build on check-in on the Hosting page, then submit again or use Build Now. See Build on check-in.
This Perforce server is not connected to Build Stream yet: a DSL-hosted server has not been armed by the Cloud Manager, and a customer-hosted one has not run its installer. Connect it, then build.Build Stream has no trigger registration for the server at all, so it has nothing to sync as.For a hosted server, turn on Build on check-in and wait for the card's Check-in delivery block to read armed. For a server you host, run the installer Dev Stream Labs provides, then build.
Windows signing is turned on for branch '<branch>' but no signing profile is selected. Choose a profile in the branch's Windows settings (or turn signing off), then re-run the build.The branch has Sign Windows binaries ticked with no profile, usually because the profile it used was deleted. The job is refused rather than built unsigned.Open the branch's gear, pick a profile under Signing profile or untick Sign Windows binaries, save, then build again. See Windows signing.
Signing profile '<name>' cannot be used to sign this build: <reasons>. Fix it in Project settings > Code signing, then re-run the build.The selected profile fails validation; the message lists the reasons in place of <reasons>.Open the Code Signing page, edit the profile to supply what the message names, choose Test credentials, then build again.
Waiting for available Unity product license type=<type>Not a failure. Every licence of the project's type is in use by another build. The job waits and takes the next free one.Wait. If it waits longer than your builds usually take, another project may be holding licences; email support.
No Unity product license configured for license_type=<type>The project's License Type is Industrial or Professional but no licence of that type is registered for your organization.Either change License Type in the project settings to one you hold, or email support@devstreamlabs.com to register your licence. Personal/Indie needs no registered licence.
Build profile '<name>' is selected for this branch but no longer exists in the repository (it may have been deleted or renamed). Update the branch's build configurations and re-run the build.A Unity build profile chosen in Build Configuration was removed or renamed in the repository since it was selected.Open the branch row, deselect the missing profile and select its replacement, then push again. See Unity build profiles.
[Controller unreachable] strike=<n> url=<url>Written to the Setup · stdout stream while the job is still Build in progress...: Build Stream cannot reach the build controller. The job is not failed; it retries on every pass.Wait. The farm is restarting or updating. If the strike count keeps rising for more than a few minutes, check the status page and email support.
Gave up submitting this build to the Build Controller after <n> attempts. The Build Controller never acknowledged the job.The controller accepted connections but never acknowledged the job across about two hours of retries.Push again once the status page is clear, and email support@devstreamlabs.com with the build number; this one is on our side.
Missing branch reference / Missing push reference / Missing repository reference / Missing source control server referenceThe branch or repository the build belonged to was deleted and recreated while the job was queued, so the job no longer points at anything.Delete the failed build and push again. The new push builds against the recreated branch.
submit_build_job_to_controller crashedShown as the job's status while it is retried. The usual cause is that Build Stream could not fetch the repository: an expired token, a repository the App can no longer see, or the App uninstalled.Check the repository card. For a token connection, edit the card and paste a fresh token; for the GitHub App, confirm the app is still installed and has the repository. See Connecting a repository.

Build Now was refused

Two buttons start a build on request. Build Now on the Builds page opens the Build now dialog, where you pick a branch under Branch and choose Build; it builds whatever the branch's latest commit is at that moment. Build Commit, in a commit's details on the Commits page, builds that one commit. Either may rebuild a commit that already has builds; the toast then reads Rebuild started instead of Build started. When the request is refused, the toast is titled Could not start the build and its text is one of the messages below.

Build Now and Build Commit refusals
You seeWhyDo this
No build configurations are selected for <branch>. Choose at least one on the Source Control page first.Shown inside the Build now dialog as soon as you pick the branch, before anything is sent. The branch has nothing selected in Build Configuration, so the Build button stays disabled.Select at least one configuration on the branch row, then open the dialog again.
No branches are configured yet. Add one on the Source Control page, then come back here to build it.Shown inside the Build now dialog when the project has no branches at all.Add and confirm a branch. See Branches and build configurations.
No commits have been recorded for branch "<branch>" yet. Push a commit first, then build.Build Now has nothing to build: no push has ever arrived on the branch, so there is no latest commit.Push to the branch, or check Pushes do not arrive if you already have.
No build configurations are selected for branch "<branch>". Choose at least one configuration for this branch, then build.The server-side form of the dialog's own check, reached from Build Commit or when the configurations were removed after the dialog loaded.Select at least one configuration on the branch row, then try again.
This commit is not on a branch that is configured to build. Configure its branch in Source Control first.Build Commit was pressed on a commit whose branch has since been deleted from Branch Configuration. Changing which branch builds is delete-and-add, so commits recorded against the old row outlive it.Add the branch again and push a new commit, or use Build Now on a branch that exists.
Build on check-in is off for this Perforce server, so it has no build account. Turn on Build on check-in on the Hosting page to build this branch.The branch is on a hosted Perforce server whose Build on check-in switch is off; a build could not sync.Turn on Build on check-in on the Hosting page, then try again.
This Perforce server is not connected to Build Stream yet: a DSL-hosted server has not been armed by the Cloud Manager, and a customer-hosted one has not run its installer. Connect it, then build.Build Stream has no trigger registration for the Perforce server.Connect the server first; for a hosted one, turn on Build on check-in and wait for the card to read armed.
The build configurations for branch "<branch>" changed while the build was being created. Try again.Someone removed the branch's configurations between the check and the build being created.Try again once the branch row is settled.
Branch not foundThe branch chosen in the dialog was deleted before Build was pressed.Close the dialog and open it again; the list refreshes.
Commit not foundThe commit whose details you had open was removed with its branch.Reload the Commits page.

Reading the failure summary

When the engine ran and the build still failed, the job's status line on the Builds page is a one-line verdict, and the same line is the second line of a Slack or Discord failure message. Build Stream reads the log for the cause rather than the last symptom, so the line starts with what went wrong:

  • Scripts have compiler errors: followed by the first C# compiler error, with the path trimmed to start at Assets/, Packages/ or Library/PackageCache/, and a count such as (+3 more) when there were several. Fix the first error; the rest are usually consequences of it.
  • Unity licence unavailable on the build agent: followed by the licensing client's own line. The editor quit before compiling anything because the build machine had no usable Unity licence. This is on our side; email support with the build number.
  • Otherwise, the most specific Unity line that names a failure, such as a Burst compiler error or a build exception, and for every other toolchain the last line the log classified as fatal.

The full text is in the log viewer, which jumps to the first error. See Reading the log.

When discovery refuses to build

For Unity and Unreal, Build Stream reads the engine version the repository is authored with and shows it under the branch's Build Configuration cell. While the scan runs a Unity branch reads Scanning repository for Build Profiles…; a scan that failed reads Project analysis failed; it retries automatically. unless the server gave a more specific reason. A branch you have typed but not yet confirmed reads '<branch>' hasn't been scanned yet -- its project version is checked once the branch is added.

When the discovered version is on a different major.minor stream from the project's configured version, the cell warns:

Your project is on <version>, but this project is configured for <engine> <major.minor>. Builds will be refused until they match.

Every build on that branch then fails before submission with This project is configured for …, but the repository is authored with … from the table above. Change Toolchain Version in the project settings to the stream the repository uses. A patch-level difference within the same stream is not refused: the discovered version is the one that builds.

Farm availability warnings

The configuration picker on a branch row asks the build farm what it can build for your toolchain right now and annotates any platform it cannot. The warning names the missing thing so you can tell a temporary gap from a permanent one. You can still select the platform; a job for it waits as Waiting for a build machine until a machine can take it.

Platform availability warnings on the configuration picker
You seeWhyDo this
No <Platform> builder has Unity 6000.1.5f1 installedA machine for that operating system exists but does not have your toolchain version.Wait for the install, or change the project's Toolchain Version to one the farm has; the picker lists the versions it knows about. Email support if you need this version added.
No <Platform> builder has the required toolchain installedThe same, when the toolchain version could not be named.As above.
No <Platform> builder on the farmNo machine of the operating system that platform needs is registered at all.Email support@devstreamlabs.com with the platform and toolchain. macOS and iOS need a Mac.
A <Platform> builder is installing Unity 6000.1.5f1A machine is provisioning your toolchain version now.Wait. Reopen the picker to refresh; the warning clears when the install finishes.
A <Platform> builder is installing the required toolchainThe same, when the version could not be named.Wait and reopen the picker.
The <Platform> builder is offlineThe only machine that can build this platform is not connected.Wait; machines reconnect on their own after an update. Jobs queue rather than fail. If it stays offline for an hour, email support.
<Toolchain> cannot build <Platform>Not a farm gap: this engine has no such target in any release, so no machine or install will change it.Deselect the platform. The row is greyed out for this reason.
Coming soonShown on the Switch, Xbox and PlayStation rows. Console builds are not offered yet.Nothing to do; the rows cannot be selected.

Availability is fetched when the page loads and again whenever you open the picker, so a machine that came online a minute ago clears its warning without a page reload.

Frequently asked questions

Can a project have more than one repository?

Not today. The Connections page shows the count as 0 / 1 or 1 / 1 repositories, and Add is disabled once one exists; trying again shows Repository Limit Reached. To switch repositories, delete the existing one from its card and add the new one.

How long is a deleted build kept?

Currently 24 hours. Deleting moves the build to Deleted Builds with a countdown; Restore puts it back at any point before the countdown ends. After that the build and its artifact are removed from storage and cannot be recovered.

Are old builds deleted automatically?

Yes. Builds older than the retention window, 90 days unless the platform sets a different one, are moved to Deleted Builds by a scheduled sweep and follow the same 24-hour countdown, so you can still restore one you need for a day after it is swept.

What time zone is a nightly or weekly build time in?

Yours. The label next to the time picker names the zone of the browser you are using, for example Time (PDT):. The time is stored in UTC, so two people in different zones see the same moment written differently. Next build: under the picker shows when it fires next, also in your zone.

Can I build a commit without pushing again?

Yes. Build Now on the Builds page builds the latest commit of a branch you choose, and Build Commit in a commit's details on the Commits page builds that commit. Both work on any schedule and both may rebuild a commit that already has builds; the toast reads Rebuild started and the new build gets its own artifact. Only the automatic paths, the push and the nightly or weekly sweep, skip a commit that has a build.

Why is there no Download button on a failed build?

Download appears only on a job whose status is Build succeeded and which produced an artifact. A failed or canceled job produced none. Open View Log to see what happened; the viewer jumps to the first error.

Where do my keystore, certificates and passwords go?

They are stored encrypted as secrets on the branch and used by the build machine when it builds that branch. The values are never sent back to the browser; the signing panel shows only that each one is set and when, with Replace beside it, and only project admins can open it. The iOS Signing style and the Windows signing settings are ordinary branch settings and are shown again. A Windows signing profile's client secret lives on the Code Signing page and is never shown again after it is saved.

How do I change the toolchain version Build Stream builds with?

In the project's settings in the Home app: open the project, choose Edit Project and change Toolchain Version. The Connections page shows the version but does not edit it; the link there opens the Home app. A version edit restarts the Build Stream service for about a minute and a half.

Can I use both the GitHub App and a personal access token?

Not for the same project, because a project has one repository. Pick one: the GitHub App if you can install it on the organization, the token form if you cannot. Disconnecting the app or deleting the repository frees the slot for the other method.

A push built the wrong commit. Why?

A build is created for the head commit of a push. If you pushed several commits at once, only the last one is built. Push commits separately when each one needs its own build.

Does Build Stream verify that a webhook delivery really came from my provider?

It depends on the provider. GitHub App deliveries must carry a signature that matches the app's webhook secret or they are refused with 401. A repository connected with a personal access token is the exception: its deliveries are accepted whether or not they are signed, recorded as unverified, and the commit is then resolved against GitHub with your token before anything is built. Hosted Perforce check-ins are always signature-checked. Bitbucket and Diversion deliveries are accepted without a signature check today, so treat those webhook URLs as private.

Reference

Build schedules

Build schedules
OptionWhen it buildsExtra fields
On Every CommitOn every push to the branch, the head commit of the push.None. This is the default for a new branch.
Nightly OnlyOnce a day, the latest push on the branch, unless it has already been built.Time (<zone>): picked from a list in your zone. Next build: shows the next run.
Weekly OnlyOnce a week, the latest push on the branch, unless it has already been built.The time, plus Day: from Monday to Sunday.
On Demand (Build Now only)Nothing builds the branch automatically. A build starts only when someone presses Build Now on the Builds page or Build Commit on a commit.

Build configuration names

A configuration is written <platform>-<flavor>. The picker groups them by platform under its display name and shows the flavors as toggles; the wire name is what appears on job rows, artifact names and notifications.

Build configuration names by platform
Platform (display name)Configurations
win32 (Windows)win32-debug · win32-release · win32-shipping
macos (macOS)macos-debug · macos-release · macos-shipping
ios (iOS)ios-debug · ios-release · ios-shipping
android (Android)android-debug · android-release · android-shipping
linux (Linux)linux-debug · linux-release · linux-shipping
webgl (WebGL)webgl-debug · webgl-release · webgl-shipping
switch, xbox, playstationListed with a Coming soon tag; not selectable today.

Unity projects can also select build profiles found in the repository; those keep the profile's own name. See Unity build profiles.

Webhook URLs

Webhook URL shapes
ProviderShapeExample
GitHub (App or token)https://buildstream.<project>.<org>.…/api/build-stream/webhooks/github/https://buildstream.starfall.northwind.example.com/api/build-stream/webhooks/github/
Bitbucket Cloudhttps://buildstream.<project>.<org>.…/api/build-stream/webhooks/bitbucket/https://buildstream.starfall.northwind.example.com/api/build-stream/webhooks/bitbucket/
Diversionhttps://buildstream.<project>.<org>.…/api/build-stream/webhooks/dv/<org>/<project>/https://buildstream.starfall.northwind.example.com/api/build-stream/webhooks/dv/northwind/starfall/
PerforceNo URL to paste. A hosted server is connected by the Build on check-in switch.Build on check-in

Copy the URL from Webhook URL on the card rather than typing it. GitHub App deliveries and hosted Perforce check-ins are signature-checked and refused with 401 on a mismatch. Deliveries to a repository connected with a personal access token are accepted without a signature check and recorded as unverified; the commit is resolved against GitHub with your token before it builds. Bitbucket and Diversion deliveries are not signature-checked today.

Retention and limits

Retention and limits
WhatValue
Repositories per project1
Deleted build kept in Deleted Builds before permanent removal24 hours
Age after which a build is moved to Deleted Builds automatically90 days by default
Builds created per push1, with one job per selected configuration
Artifacts per job1 zip, named after the configuration
Submit retries before a build is given up10 attempts over about two hours

Getting help

Something out of date or unclear? Email support@devstreamlabs.com.